Tuesday, January 12, 2010

Gaming News: Week’s Round-up


Natal design change: Console will share processing load
Microsoft has decided not to include a chip that processed information captured by Natal’s cameras. Instead, the device will now use software that will serve the same purpose and the load of processing that information will be borne by the consoles Xenon processor.

In the earlier design, Natal's motion capture system came bundled with a CPU that would process the user's movements before sending the information to the console. Now, the capture device will simply send raw information to the console and software on the system will process the information. If you are curious about the workings of the technology, an article on PopSci has some details on the motion-capture processing system.

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